17 cards found.

Aegis of the Gods

Enchantment Creature Human Soldier   2 / 1   {1}{W} (2)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead.



Color Identity: W,White
Printings:
Journey into Nyx ()

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Aegis of the Gods

Enchantment Creature Human Soldier   2 / 1   {1}{W} (2)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)



Color Identity: W,White
Printings:
Journey into Nyx ()

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Bloodfire Enforcers

Creature Human Monk   5 / 2   {3}{R} (4)

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.



Color Identity: R,Red
Printings:
Fate Reforged ()

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Bloodfire Enforcers

Creature Human Monk   5 / 2   {3}{R} (4)

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.



Color Identity: R,Red
Printings:
Fate Reforged ()

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Call the Gatewatch

Sorcery {2}{W} (3)

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren



Color Identity: W,White
Printings:
Oath of the Gatewatch ()

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Call the Gatewatch

Sorcery {2}{W} (3)

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.



Color Identity: W,White
Printings:
Oath of the Gatewatch Promos ()

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Call the Gatewatch

Sorcery {2}{W} (3)

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.



Color Identity: W,White
Printings:
Oath of the Gatewatch ()

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Harness by Force

Sorcery {1}{R}{R} (3)

Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.



Color Identity: R,Red
Printings:
Journey into Nyx ()

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Harness by Force

Sorcery {1}{R}{R} (3)

Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.



Color Identity: R,Red
Printings:
Journey into Nyx ()

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Marang River Prowler

Creature Human Rogue   2 / 1   {2}{U} (3)

Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.



Color Identity: U,Blue

Marang River Prowler

Creature Human Rogue   2 / 1   {2}{U} (3)

Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.



Color Identity: U,Blue

Marang River Prowler

Creature Human Rogue   2 / 1   {2}{U} (3)

Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.



Color Identity: U,Blue

Marang River Prowler

Creature Human Rogue   2 / 1   {2}{U} (3)

Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.



Color Identity: U,Blue

Marang River Prowler

Creature Human Rogue   2 / 1   {2}{U} (3)

Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.



Color Identity: U,Blue

Mardu Warshrieker

Creature Orc Shaman   3 / 3   {3}{R} (4)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol



Color Identity: R,Red,White,Black
Printings:
Khans of Tarkir ()

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Mardu Warshrieker

Creature Orc Shaman   3 / 3   {3}{R} (4)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.



Color Identity: R,Red,White,Black
Printings:
Khans of Tarkir ()

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Mardu Warshrieker

Creature Orc Shaman   3 / 3   {3}{R} (4)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.



Color Identity: R,Red,White,Black
Printings:
Mystery Booster ()

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No results found.
Bummer

17 cards found.